Description
Usborne - Snap: Knights + CastlesA fun version of the popular card game with 26 pairs of knight and castle pictures to match. Helps young children develop word and picture matching skills. A great game for all the family.
Dimensions: 131.3 x 98.7 mm
Suitable for ages 3+
Other games to play with your snap cards:
- Simple Sorting: Place one card of each design face up on the table (or carpet). Hand your child a card from the pack and ask them to place it on top of the matching card on the table. Keep going until all the cards are sorted.
- Odd One Out: Place three identical cards on the table with a fourth that is different. Ask your child to point out the odd one out. As they get older ask them to explain why it’s the odd one out.
- Restaurant Hide + Seek: Ask your child to close their eyes whilst you hide a card ‘in plain sight’ either on the table or on the guests sitting around the table (for example poking out of a shirt pocket). When you’re ready, they can open their eyes and try to spot the card. They’re not allowed to leave their seat and make sure they don’t need to touch or move anything on the table in order to spot it.
- Party Game - Run Around: Place a card from each different design around your garden or living room (wherever you have the most space). If you’re using the Dogs snap cards for example, as you stick up the card – show and tell the children that "This is the ‘Retriever’ corner, that is the ‘Spaniel’ corner, over there is the ‘Whippet’ corner and here is the ‘Chow Chow’ corner."
Close your eyes or turn your back and count to 10. When your eyes are closed the children have to run around and choose which card to stand in front of. You can ask ‘are you sure? You have 5 seconds to change your mind’.
Eventually when they have settled next to a card – still with your back turned – call out the name of one of the cards. Everyone standing by that card has to leave the game and go and sit down. Continue until you have one winner. - Memory: First pick out some matching pairs from the whole set of cards. Shuffle your pairs and lay them in rows on a table. The players take it in turns to turn over two cards. If the cards match they keep those cards and can take another go immediately.
If they don’t match, they turn them back over (and all players try to remember where they are placed) and the next person takes a turn. The winner is the person with the most sets of cards at the end. - Kim's Game: This is another memory game. Choose one from each design of cards and lay them on a table face-up. Ask the guesser to study the table for one minute in an attempt to remember all the cards. They then leave the room. Whilst they are out of sight remove one of the cards. When the guesser returns – they have to try to remember which card is missing.
- Draw them: Get out some colouring pencils and copy one of the pictures from the cards. Or use some tracing paper and trace the designs and colour them in.
- 10 Questions: Choose one card from the pack. Don’t show anyone the card. The guesser then has 10 chances to ask you yes/no questions to determine which card you are holding.
- PIG: Sort the deck of cards out into piles of four of a kind. Set aside one pile for each player and discard the remainder of the piles. Shuffle the chosen cards well and deal until each player has four cards.
The aim of PIG is to collect four of a kind. Players choose what they want to collect and discard, face-down, one card at a time each turn. This card is passed to the player on their left who also discards a card to the next player on their left and so on.
Once a player has collected four of a kind, they must immediately put a finger on their nose! If another player sees them do this, they must also put a finger on their nose – the last player to notice the others gets the letter “P” given to them. The first player to receive all three letters: P, I, G, is eliminated. The last player in play is the winner. - Lucky Pick: Got some chores to divide between the children? Try to make it more fun by dividing the jobs up – with luck and chance. Tell your children what jobs match which card.
For example, if you’re playing with Jungle Snap you could say ‘If you pick the cheetah your job is to tidy the shoes, if you pick the parrot you have to clear the table…etc.’ Then fan out the cards and let the children choose one and fate decide their chores! - Learn Cardistry: Older children may enjoy card-artistry or cardistry. It’s the skill of fanning, cutting, flicking, shuffling and throwing and catching cards! There are some amazing videos online and it will keep your older child entertained for hours.